Archive for the “3D” Category
Chaper 1. Level Building Demo 2. Editor Intro 3. BSP Building 4. Lighting 5. Terrain 6. Custom Meshes 7. Custom Materials and Textures 8. Other Asset Types 9. Advanced Features 10. Conclusion
No Comments »
For virtually any dynamic effect, fields will be utilized. Fields are used to simulate natural phenomenon such as wind, turbulence and gravity. Fields can exist as independent, standalone objects, or they can be ‘emitted’ from points such as vertices and particles. By having a thorough understanding of each field’s unique qualities, one can then begin to design any dynamic effect.
Topics Covered:
Air Field Radial Field Drag Field Uniform Field Gravity Field Turbulence Field Vortex Field Volume Axis Field
No Comments »
In this demonstration Sjoerd “Hourences” De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.
You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing environments inside UDK right now.
No Comments »
In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
Render Elements Compositing Reflections Lighting Passes Pre-Multiplied Alphas Bit Depth Color Correction Channel Lighting Ambient Occlusion V-ray Passes ID Passes Z-Depth
01: Scanline Elements and Reflections 02: Basic Lighting Passes 03: Pre-Multiplied Alphas 04: Bit Depth 05: Color Correction 06: Channel Lighting 07: Ambient Occlusion 08: Screen Blend Mode, Difference Merge 09: Shadow Pass Build Up 10: Auxiliary Channels 11: V-Ray Passes 12: Brazil Passes 13: BONUS: Cover Image
No Comments »
Create stunning 3D in less time with Autodesk® 3ds Max® software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
Here are 74 Topics about 3DS MAX Tutorials
-3D PALACE 3D Palace: Advanced Car Modelling-The lotus Elise 3D Palace: Rayfire for 3DS Max2010 Tutorial 3D-Palace: ULTIMAX ARMAGEDDON 3D-Palace: 3ds Max-The Crux Mechanical Masterclass DVD Edition-3DVDs -3D TOTAL TRAINING 3d Total Training : Eva Wild Series-3dvd (3ds Max) -3DQUAKERS 3DQuakers: 3DS MAX Foundations Lighting & Materials -AUTODESK AUTODESK 3DS MAX – MAXSCRIPT SECRETS REVEALED Autodesk: 3ds Max 8 –E Learning -BINARY DIVINITY Binarydivinity: The Modeling of Chaos -CG-ACADEMY 1.CG ACADEMY – WORKFLOW2:PROCEDURALISM 2.CG ACADEMY – WORKFLOW1:USER INTERFACE & BASIC WORKFLOW 3.CG ACADEMY – TEXTURING SERIES:BOXED SET -3DVD 4.CG ACADEMY – TEXTURING FUNDAMENTALS1:UV MAPPING & TEXTURING 5.CG ACADEMY – PARTICLE FLOW FUNDAMENTALS SET -5DVD 6.CG ACADEMY – PARTICLE FLOW FUNDAMENTALS5:PRACTICAL EXAMPLES 7.CG ACADEMY – PARTICLE FLOW FUNDAMENTALS4:TESTS, FORCES & COLLISIONS 8.CG ACADEMY – PARTICLE FLOW FUNDAMENTALS3:OPERATORS2 9.CG ACADEMY – PARTICLE FLOW FUNDAMENTALS2:OPERATORS 10.CG ACADEMY – PARTICLE FLOW FUNDAMENTALS1:PRINCIPLES & WORKFLOW 11.CG ACADEMY – MODELING FUNDAMENTALS SET 12.CG ACADEMY – MODELING FUNDAMENTALS4:SUB-D’S &COMBINED TECHNIQUES 13.CG ACADEMY – MODELING FUNDAMENTALS3:SPLINE BASED TOOLS 14.CG ACADEMY – MODELING FUNDAMENTALS2:POLYGONAL MESH MODELLING 15.CG ACADEMY – MODELING FUNDAMENTALS1:PRIMITIVES & POLY FUNDAMENTALS 16.CG ACADEMY – ADVANCED MAXSCRIPT1:THE MATRIX EXPLAINED 17.CG ACADEMY – MAXSCRIPT FUNDAMENTALS2:MAXSCRIPT FOR THE MASSES 18.CG ACADEMY – MAXSCRIPT FUNDAMENTALS1:VARIABLES,MACROSCRIPTS&FUNCTIONS 19.CG ACADEMY – INTERMEDIATE TEXTURING1:THE UNWRAP UVW TOOL 20.CG ACADEMY – INTERMEDIATE RIGGING SET -4DVD 21.CG ACADEMY – INTERMEDIATE RIGGING4:FACIAL RIGGING TECHNIQUES 22.CG ACADEMY – INTERMEDIATE RIGGING3:SKINNING TECHNIQUES 23.CG ACADEMY – INTERMEDIATE RIGGING2:SPLINE IK,ARM & HAND RIG 24.CG ACADEMY – INTERMEDIATE RIGGING1:FK SPINE, LEG & FOOT RIG 25.CG ACADEMY – ANIMATION FUNDAMENTALS1:THE CORE PRINCIPLES 26.CG ACADEMY – ANIMATION FUNDAMENTALS1:THE CORE PRINCIPLES 27.CG ACADEMY – AFTERBURN MASTERS SET -3DVD 28.CG ACADEMY – AFTERBURN MASTERS3:ALLAN MCKAY’S –AIR STRIKE 29.CG ACADEMY – AFTERBURN MASTERS2: ALLAN MCKAY’S –FIREBALL 30.CG ACADEMY – AFTERBURN MASTERS1:ALLAN MCKAY’S AFTERBURN FUNDAMENTALS 31.CG ACADEMY – ADVANCED TEXTURING1:CREATURE UV UNWRAPPING 32.CG ACADEMY – ADVANCED MODELLING2:TECHNICAL MODELLING1 33.CG ACADEMY – ADVANCED MODELLING1:SUB-D CREATURE MODELLING 34.CG ACADEMY – LIGHTING & RENDERING FUNDAMENTALS1:LIGHT&COLOUR THEORY 35.CG ACADEMY – PARTICLE FLOW SCRIPTING1: THE PFLOW SCRIPT SHOW 36.CG ACADEMY – PARTICLE FLOW SCRIPTING2: THE PFLOW SCRIPT SHOW:ACT2 37.CG ACADEMY – ANIMATION FUNDAMENTALS 2:ADDING CHARACTER 38.CG ACADEMY – HLSL SHADER CREATION 1: HLSL FUNDAMENTALS 39.CG ACADEMY – HLSL SHADER CREATION 2: LIGHT & SHADING MODELS 40.AUTODESK 3DS MAX – MAXSCRIPT SECRETS REVEALED -DIGITAL TUTORS 1.Digital-tutors : Modeling Interiors in 3ds Max 2.Digital-tutors : Introduction to Rigging in 3ds Max 3.Digital-tutors : Introduction to Modeling in 3ds Max 4.Digital-tutors : Introduction to mental ray in 3ds Max 5.Digital-tutors : Introduction to Lighting in 3ds Max 6.Digital-tutors : Introduction to Animation in 3ds Max 7.Digital-tutors : Creating Cartoon Characters in 3ds Max 8.Digital-tutors : Automotive Modeling in 3ds Max 9.Digital-tutors :Visual Guide to Animation -EAT3D EAT3D: Autodesk 3ds Max 101 EAT3D: Old Damaged Pillar -EVERMOTION V-RAY -GNOMONOLOGY Gnomonology : Introduction to 3ds Max -GNOMONWORKSHOP Gnomon Master Classes: CG Survival Kit Gnomon Master Classes: Digital Female Character Design and Creation Gnomon Master Classes: Environment Modeling for Production The Gnomon workshop : Environment Creation for Production (3ds max) The Gnomon workshop : Environment Lighting for Production (3ds max) The Gnomon Workshop: Hard Surface Shading And Texturing -LYNDA Lynda: 3ds max 2010 new features Lynda – 3ds max9 : modeling Lynda – texturing and lighting in discreet 3ds max 6 Lynda: 3ds max 2009 beyond the basics Lynda: 3ds max 2009 essential training Lynda: 3ds max 2010 lighting and rendering with mental ray
No Comments »
This DVD brings you 17 tutorial videos covering all aspects of the interior process. Starting with importing a cad file, we model the apartment from it. From there, we extrude walls, build custom doors with hinges that actually open and close, custom windows that open and close, trim work, temporary cabinetry, intricate details like outlets, light switches and thermostats and more! This DVD will get you up and running and ready for DVD 2 where we will then go into each room and model the furniture! Welcome to this, the sequel to the popular TDW:A1, also by Kris Lee. This second set of the series expands upon the finished resulting work of the previous DVD set to take the empty building and begin the process of bringing it to life. Why is this a necessary skill for the 3d artist? Visualisation is one of the largest markets outside of the entertainment industry for 3d artists, visualisation allows architects and designers to be able to present to their client a finished representation of what it is they are going to be investing their money in, whether it is a piece of packaging through to a multifloored retail park.
No Comments »
For the BEGINNING to INTERMEDIATE level SOFTIMAGE | XSI user. This new tutorial is a 6 (six) HOUR, self-paced project based training course consisting of 7 modules and 56 awesome modeling movies! The narration of this series was performed by the author using INTERNATIONAL ENGLISH with a BELGIAN ACCENT. Manufacturer: 3D Tutorial Language: English
MODELING METHOD. You will learn how to set-up lights for modeling, import and use background reference images, rough in the basic shape and create a proper topological layout for animation using edge loops. "Mastering Human Head Modeling" from 3dtutorial.com will make the process of realistic head modeling easier than you could have ever imagined. "Mastering Human Head Modeling in XSI by FREDERIC LIERMAN" will instruct you step by step in the methods and techniques necessary for creating awesomely lifelike human characters. You will learn how to maintain proper scale and proportion that will bring real life to your characters. You will learn how to create facial details such as wrinkles, folds, subcutaneous fat and many other details that will give your 3d heads a much higher standard of realism. Best of all this tutorial doesn’t rely on any fancy plug-ins or other tricks to get the job done, only basic tools that yield stunning results. Not using XSI yet? Well don’t feel left out because these techniques are applicable to nearly ANY professional 3d application. Regardless of whether you currently use Maya, 3D Studio Max, Lightwave, Wings 3d or many others – these lessons will be of extreme benefit. Content Content CD 1, Module 1 (1H 15M: 46S), (108 Meg) Topics include: Modeling lights 1, Lights & Materials, Set-up reference images 1 & 2, Prepare viewports, Start with a cube, Rough-in shape, Add basic detail 1, Add basic edge loops 1, Basic loops ear / eye, Basic loops eye / lip, Add / connect edge 1, Add nose detail 1, Edge / Mouth loops 1. CD 1, Module 2 (0H 47M: 52S), (126 Meg) Topics include: Neck & Chin detail 1, Chin and nose detail 1, Sternomastoid, Alter basic shape, Add lip detail, Add lip / mouth detail 1, Eye socket / ball, Add eye detail 1. CD 1, Module 3 (0H 55M: 17S), (193 Meg) Topics include: Cheek & mouth, Tweak & nostril, Refine eye area 1, Refine eye area 2, General refinement, Refine mouth & nose, Refine chin area, General refinement 2. CD 1, Module 4 (0H 59M: 06S), (222 Meg) Topics include: Improve mouth topology, Refine mouth / nose 2, Refine eye area 2,3 & 4, Refine Eye and brow, Eye wrinkles / folds, clean topology 1, Refine forehead. CD 2, Module 5 (0H 57M: 52S), (173 Meg) Topics include: Forehead wrinkles 1, Clean topology 2, Refine skull shape, Start ear, Construct ear 2 & 3, Refine ear 1. CD 2, Module 6 (0H 37M: 37S), (150 Meg) Topics include: Refine ear 2, 3 & 4, Clean ear topology, Ear attachment, General cleanup. CD 2, Module 7 (0H 26M: 31S), (097 Meg) Topics include: Forehead detail, Final eye detail, Neck topology, Final tweaks. BONUS MATERIAL – This series also comes with a complete project file database including actual geometry and 49 incremental scene files (3 Meg)!!! Author: Frederic Lierman Video Codec: XviD Video: Xvid 1024×768 15.00fps Audio: Audio: MPEG Audio Layer 3 22050Hz stereo 40Kbps
No Comments »
This new tutorial is over 5 (FIVE) HOURS long, and consists of a self-paced technical lecture comprised of 8 modules and 54 video lectures! The purpose of this series while focusing on character work is designed to demonstrate a wider range of artistic techniques, thus illustrating how important it is to have a generalist profile in a production with the ability to work within a mixed pipeline. It shows all the stages of the production of an animated shot and how intrinsically connected all the stages of the production process are. The Series starts with geometry creation and ends with final composition visiting 5 different software applications during the process including SOFTIMAGE | XSI, Wings 3D, Photoshop, Zbrush & Digital Fusion.
Manufacturer: 3D Tutorial Language: English Video codec: QuickTime Video: ffdshow Video Decoder 1280×1024 Audio: ffdshow Audio Decoder
No Comments »
In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton’s fast and efficient methods for creating a final color rendering using ZBrush® and Photoshop®. Patton shows how he squeezes the most from ZBrush’s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.
Content: 1. Getting Started 2. Basic ZBrush Painting 3. Photoshop Render Comp 4. Adding Texture 5. Shadows 6. Background 7. Finalizing the Wide Shot 8. The Close-up Shot 9. Eyes and Hair 10. Enhancing the Scars and Textures 11. Finishing Touches 12. Finalizing the Close-up
INSTALLATION a. Extract b. Mount/Burn c. Play & Learn
No Comments »
|